Summary
Stef Pinto is a technical artist and game developer with eight years of experience crafting stylized assets, shaders, VFX, and performant pipelines for real-time engines. Based in Vancouver, they contributed as WALLRIDE’s Technical Artist on an Unreal Engine 5 title, retopologizing sculpts, authoring bespoke shaders (dithering, outlines, simulated fluids), and optimizing assets via profiling, light baking, and instancing. Earlier roles include leading art for VR/AR sims at Algonquin’s Simulations Lab and teaching game development part-time, demonstrating an ability to communicate technical art concepts to teams and students. Stef blends strong visual design sensibilities with hands-on engineering—rigging, skinning, particle systems, and asset integration—making them adept at turning high-fidelity art into game-ready, performant content.
7 years of coding experience
Algonquin College