Summary
Stefan Goodchild is a versatile Technical Artist and Creative Coder with 15 years’ experience creating real-time visuals, AR/VR experiences, interactive installations and motion graphics for concerts, museums, brands and broadcast. He combines game engines (Unity, Unreal), node-based tools (TouchDesigner, VDMX), web 3D (Three.js) and classic post-production (Blender, After Effects) to deliver both live performance systems and polished rendered content. Comfortable from prototype to deployment, he also programs microcontrollers (Arduino, Teensy, ESP32) and configures large-scale AV setups including lasers, projectors and LED walls. His freelance portfolio spans high-profile clients like LCD Soundsystem, Gorillaz, Peter Gabriel, Aardman and the BBC, demonstrating an ability to translate creative briefs into technically robust interactive work. Equally at home performing as a VJ or shipping product features, Stefan blends maker-level hardware skills with production-grade software engineering. A Bristol-based creative technologist, he favors using the right tool for each project and often bridges live performance constraints with immersive narrative experiences.
15 years of coding experience
11 years of employment as a software developer
Ravensbourne School