Stefan Gustafsson

Project Manager at Landstinget i Östergötland

Norrköping, Östergötland County, Sweden
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Summary

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Rockstar
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Top School
Stefan Gustafsson is a seasoned project manager based in Norrköping with 15 years of experience delivering public-sector initiatives at Landstinget i Östergötland. His background blends healthcare training and social science education—holding degrees in education and nursing—which gives him a rare combination of people-centered leadership and process rigor. He pairs practical project delivery skills with hands-on technical fluency, evidenced by open-source contributions to WebGL shader routines where he optimized performance and fixed hardware-specific bugs. Stefan is comfortable bridging clinical, administrative and technical stakeholders to turn complex requirements into pragmatic solutions. Known for improving uniformity and benchmarking in technical artifacts, he brings a detail-oriented mindset that favors measurable outcomes. Colleagues rely on him for steady stewardship of long-running programs that require both empathy and engineering thinking.
code15 years of coding experience
bookUniversity Certificate (U.C) in Nursing., General Nursing, University Certificate (U.C) in Nursing., General Nursing at Vårdhögskolan, Östergötland (Sweden)
bookCertificate ECDL, Certificate ECDL at Swedish Information Processing Society
bookMaster of Social Science, Major: Education, Master of Social Science, Major: Education at Linköping University
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Github Skills (5)

webgl10
glsl10
shader10
performance-optimization10
opengl9

Programming languages (8)

TypeScriptBikeshedC++CTeXJavaScriptGLSLPython

Github contributions (5)

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ashima/webgl-noise

Mar 2011 - Jun 2021

Procedural Noise Shader Routines compatible with WebGL
Role in this project:
userFull-stack Developer
Contributions:86 commits, 5 PRs, 44 pushes in 10 years 5 months
Contributions summary:Stefan primarily contributed to optimizing and improving the WebGL noise shader routines within the repository. They addressed and fixed a specific bug related to ATI hardware. They also refactored and enhanced several shader files, including noise2D.glsl, noise3D.glsl, and noise4D.glsl, to improve performance and uniformity. Further, the user added and adjusted the benchmark test, making it fullscreen to reduce the overhead.
webglproceduraljavascriptthreejsprocedural-noise
stegu/webgl-noise

May 2016 - Mar 2022

GLSL procedural noise functions compatible with WebGL
Contributions:20 commits, 8 PRs, 49 pushes in 5 years 11 months
webglperlin-noiseproceduraljavascriptnoise-functions
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Stefan Gustafsson - Project Manager at Landstinget i Östergötland