Procedural Noise Shader Routines compatible with WebGL
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Full-stack Developer Contributions:86 commits, 5 PRs, 44 pushes in 10 years 5 months
Contributions summary:Stefan primarily contributed to optimizing and improving the WebGL noise shader routines within the repository. They addressed and fixed a specific bug related to ATI hardware. They also refactored and enhanced several shader files, including noise2D.glsl, noise3D.glsl, and noise4D.glsl, to improve performance and uniformity. Further, the user added and adjusted the benchmark test, making it fullscreen to reduce the overhead.
shaderwebgl
Contributions:7 pushes in 5 years 2 months
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