Stefan Heinz is a programmer based in Vienna with eight years of experience building games and tooling, currently contributing as a programmer at Mi'pu'mi Games in co-development for Remedy. He previously helped Moon Studios streamline remote collaboration through internal tools and spent nearly eight years creating Portal: Revolution, a large-scale volunteer-driven Portal 2 conversion where he handled design, C++ engine work, scripting, art, audio, UI and tooling. That project showcases his ability to lead cross-disciplinary teams, ship complex interactive experiences, and adapt hobby work into production-grade delivery. Comfortable across C++, JavaScript, Blender and game engines, he blends gameplay engineering with content creation and has hands-on experience in voice direction, dynamic music implementation, and Panorama UI.
8 years of coding experience
9 years of employment as a software developer
Matura, Information Technology, Matura, Information Technology at HTL Spengergasse
Contributions:66 commits, 45 pushes, 1 branch in 4 months
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