Stefan Karschti is an independent geospatial architect and engineering advisor with a track record of designing high-performance mapping and navigation systems driven by OpenStreetMap and C++ for mobile and embedded platforms. Over more than 15 years he has led and built map SDKs, navigation stacks, and compilation pipelines in production (Skobbler, Telenav), specializing in map data formats, incremental OSM pipelines, and OpenGL rendering under tight resource constraints. He pairs deep hands-on technical expertise—profiling, data-size optimization, and GPU/CPU trade-offs—with engineering leadership, having managed teams of up to ~60 engineers and shaped delivery practices and roadmaps. Stefan’s strength is tackling the “hard stuff”: shrinking map footprints, speeding renderers, and making reliable update pipelines that operate at scale. Based in Cluj-Napoca, Romania, he often acts as a pragmatic advisor who moves teams from prototype to repeatable, production-grade delivery. An under-the-radar asset: he combines product-facing coordination with low-level systems work, so he can both design formats and review the C++ that ships them.
6 years of coding experience
20 years of employment as a software developer
Computer Science, Computer Science at Universitatea „Petru Maior” din Târgu-Mureș
MapLibre GL Native has SDKs for iOS, Android and other platforms. Open Mapbox altenative.
Contributions:8 PRs, 546 pushes, 110 branches in 1 year 1 month
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Stefan Karschti - Independent Geospatial Architect & Engineering Advisor