Stefan Krismann

Full Stack Developer at LATIDO. Die Arztsoftware der nächsten Generation.

Vienna, Austria
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Summary

🤩
Rockstar
🎓
Top School
Stefan Krismann is a Full Stack Developer and Unreal Engine specialist with 10 years of experience building game and multimedia systems, UI tooling, and online-service integrations. Based in Vienna, he combines deep C++ expertise (including contributions to the popular swagger-codegen project’s C++ generators) with hands-on Unreal work across UMG, Slate, editor customization and networked gameplay. He coaches and teaches Unreal Engine topics, has led small teams as a Scrum Master, and brings practical DevOps experience from Jenkins, TeamCity and Docker to shipping reliable pipelines. Stefan favors efficient, on-time delivery and brings a rare blend of production game engineering and open-source backend tooling to projects.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science in Engineering Hardware-Software-Design, Bachelor of Science in Engineering Hardware-Software-Design at Hagenberg Campus - FH Upper Austria
bookMaster of Science - MSc Game Engineering and Simulation Technology, Master of Science - MSc Game Engineering and Simulation Technology at Fachhochschule Technikum Wien
bookParamedic, Paramedic at Österreichisches Rotes Kreuz
languagesGerman, English, Spanish
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Github Skills (11)

swagger-codegen10
swagger10
c-language10
cprogramming-language10
openapi10
api-design9
restful-api9
apache9
rest-api9
api-rest9
qt8

Programming languages (4)

C++MustacheHTMLRuby

Github contributions (5)

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swagger-api/swagger-codegen

Jun 2017 - Nov 2017

swagger-codegen contains a template-driven engine to generate documentation, API clients and server stubs in different languages by parsing your OpenAPI / Swagger definition.
Role in this project:
userBack-end Developer
Contributions:13 commits, 14 PRs, 131 comments in 5 months
Contributions summary:Stefan primarily contributed to the C++ code generation aspects of the swagger-codegen project, specifically targeting the Restbed server framework. Their work involved adding and improving Restbed generator functionality, including model template reworking, resource class naming, and fixing a Java7 issue with Apache. They also focused on fixing and generating samples to improve the integration process for new users. In addition, they contributed to fixing the QT5/C++ integration and updating the cpp generators.
openapi-codegenredocopenapi-specificationswagger-openapiopenapi
Documentation for the Visual Novel Machinery Unreal Engine plugin
Contributions:3 PRs, 93 pushes, 2 branches in 4 years
machineryunreal-engineunrealvisual-noveldataflow-programming
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