Summary
Stefan Lindblad is a systems software engineer with 12 years of experience building real-time graphics and media tools across games, film, and VFX, currently contributing to core systems at Electronic Arts. He specializes in C++ and Python, has shipped engine and rendering features for projects from Autodesk Stingray to Unreal-based virtual production toolsets, and routinely bridges research and production workflows. Stefan has led small engineering teams and served as CTO at an indie studio, pairing hands-on development with project management and R&D for facial animation, VR/AR, and pipeline automation. He brings a research-minded approach—publishing and prototyping in academic and EU-funded projects—while thriving on cross-country collaboration in Germany, Sweden and Canada. A practical problem-solver, he often implements academic ideas into production-ready tools and serialization workflows that support multi-viewport and postprocessing pipelines.
12 years of coding experience
5 years of employment as a software developer
Erasmus Exchange, Institute of Technology, Erasmus Exchange, Institute of Technology at Linköpings universitet
KTH Royal Institute of Technology
Master of Science (M. Sc.), Computer Science and Media, 1.5, Master of Science (M. Sc.), Computer Science and Media, 1.5 at Stuttgart Media University
Bachelor of Science (B. Sc.), Computer Science and Media, 1.6, Bachelor of Science (B. Sc.), Computer Science and Media, 1.6 at Hochschule der Medien Stuttgart
German, English, Swedish