Stefan Schindler

Entwickler at Limbozz GmbH

Bocholt, North Rhine-Westphalia, Germany
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Summary

🤩
Rockstar
Stefan Schindler is an experienced Entwickler based in Bocholt, Germany, with 18 years in software development and a current role at Limbozz GmbH since 2015. He brings deep systems and graphics knowledge, evidenced by sustained backend contributions to the well-known SFML multimedia library, including OpenGL header maintenance and socket/descriptor fixes. His work shows comfort with low-level system interactions, cross-platform concerns, and meticulous code hygiene. Stefan combines long-term product ownership with open-source collaboration, balancing practical fixes and architectural upkeep. Colleagues can rely on him for stabilizing legacy graphics code and solving subtle platform-specific bugs.
code18 years of coding experience
languagesGerman, English
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Github Skills (9)

c-language10
cross-platform10
cprogramming-language10
opengl10
graphic9
multimedia9
networking8
sdk8
audio4

Programming languages (9)

TypeScriptC++CJavaScriptLuaPHPHTMLRuby

Github contributions (5)

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SFML/SFML

Apr 2014 - Mar 2017

Simple and Fast Multimedia Library
Role in this project:
userBackend Developer
Contributions:23 commits, 6 PRs, 21 pushes in 2 years 11 months
Contributions summary:Stefan primarily focused on maintaining and updating the SFML library's core functionalities. Their contributions include the removal of deprecated components (glxext), and the modification of internal header files (glext.h), indicating work within the OpenGL graphics context. They also addressed a socket descriptor limit issue, added an error message, and applied source code formatting, showing a deep understanding of low-level system interactions within the SFML framework.
gamesmultimedia-libraryc-plus-plussdkaudio
TankOs/flexworld-fwcs

Jul 2012 - Feb 2017

Contributions:87 commits, 1 branch in 4 years 8 months
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Stefan Schindler - Entwickler at Limbozz GmbH