Stefan Sullivan

Augmented Reality Software Engineer at Snap Inc.

Los Angeles Metropolitan Area United States
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Summary

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Senior
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Top School
Stefan Sullivan is an Augmented Reality Software Engineer with 8 years of experience blending music, audio DSP, MIR and machine learning to build production-grade audio features and pipelines. He has moved from academic audio research and real‑time DSP at Fraunhofer and Arkamys into product roles at Smule and Xperi, and now focuses on AR audio for Snap’s Spectacles. Comfortable in C/C++, MATLAB and Python, he bridges research and implementation—optimizing algorithms for performance, fixed‑point hardware, and real‑time constraints. Stefan’s background as a musician and music-engineering MSc informs pragmatic audio design choices that make people sound better, while his dual US/EU citizenship supports cross-border collaboration.
code8 years of coding experience
job13 years of employment as a software developer
bookMaster of Science Music Engineering, Master of Science Music Engineering at University of Miami
bookBachelor of Fine Arts (BFA) Music Composition with Electronic and Computer Technology, Bachelor of Fine Arts (BFA) Music Composition with Electronic and Computer Technology at Carnegie Mellon University
languagesGerman, French, English
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Github Skills (43)

testing9
test-framework9
bdd9
tdd9
intellij-platform8
cpp8
serializer7
intellij7
json-parser7
java7
serialization7
flatbuffers7
intellij-plugin7
mmap7
protobuf7

Programming languages (3)

C++CKotlin

Github contributions (5)

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A flatbuffers schema editing plugin for the IntelliJ platform
Contributions:37 commits in 8 months
intellij-platformflatbuffersintellij-plugineditingintellij
catchorg/Clara

Nov 2017 - Apr 2018

A simple to use, composable, command line parser for C++ 11 and beyond
Contributions:3 comments, 2 issues in 5 months
cppargparsegetoptc-plus-plussimple-to-use
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Stefan Sullivan - Augmented Reality Software Engineer at Snap Inc.