Stefan Sullivan is an Augmented Reality Software Engineer with 8 years of experience blending music, audio DSP, MIR and machine learning to build production-grade audio features and pipelines. He has moved from academic audio research and real‑time DSP at Fraunhofer and Arkamys into product roles at Smule and Xperi, and now focuses on AR audio for Snap’s Spectacles. Comfortable in C/C++, MATLAB and Python, he bridges research and implementation—optimizing algorithms for performance, fixed‑point hardware, and real‑time constraints. Stefan’s background as a musician and music-engineering MSc informs pragmatic audio design choices that make people sound better, while his dual US/EU citizenship supports cross-border collaboration.
8 years of coding experience
13 years of employment as a software developer
Master of Science Music Engineering, Master of Science Music Engineering at University of Miami
Bachelor of Fine Arts (BFA) Music Composition with Electronic and Computer Technology, Bachelor of Fine Arts (BFA) Music Composition with Electronic and Computer Technology at Carnegie Mellon University
A simple to use, composable, command line parser for C++ 11 and beyond
Contributions:3 comments, 2 issues in 5 months
cppargparsegetoptc-plus-plussimple-to-use
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Stefan Sullivan - Augmented Reality Software Engineer at Snap Inc.