Stefano Borghi

Web Developer at Virginia Tech

Wenatchee, Washington, United States
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Summary

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Stefano Borghi is a pragmatic web developer with 11 years of experience building full-stack web applications, currently designing and maintaining multi- and single-page systems at Virginia Tech. He blends front-end, back-end, and data integration skills with a disciplined, “do it right” mindset and the humility to acknowledge limits while learning quickly. Previously he led information systems and application development at Washington State University and sustained freelance work, demonstrating both managerial and hands-on delivery capabilities. An active contributor to the well-regarded Turf.js geospatial engine, he has added modules for circular arcs and sectors and fixed core calculation issues—evidence of deep practical knowledge in spatial algorithms not obvious from his job titles. Trained in telecommunications engineering and certified in computer programming, Stefano pairs strong academic fundamentals with real-world system integration experience in enterprise environments.
code10 years of coding experience
job14 years of employment as a software developer
bookTechnical High School, Electronics and Telecommunication, Technical High School, Electronics and Telecommunication at Istituto tecnico Aldini-Valeriani
bookBachelor's degree, Telecommunication Engineering, Bachelor's degree, Telecommunication Engineering at Università di Bologna / University of Bologna
bookCertificate of Proficiency, Computer Programming, 4.0, Certificate of Proficiency, Computer Programming, 4.0 at Seattle Central Community College
languagesEnglish, Italian, Spanish
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Stackoverflow

Stats
604reputation
36kreached
12answers
14questions
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Github Skills (17)

javascript10
typescript10
geospatial10
geojson10
typescript-types10
typescripts10
algorithm9
cypher6
turfjs6
heroku6
neo4j6
homestead6
laravel6
ruby6
geometry6

Programming languages (15)

MDXJavaCSSC++HTMLTypeScriptDockerfileShell

Github contributions (5)

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Turfjs/turf

Apr 2017 - Dec 2017

A modular geospatial engine written in JavaScript and TypeScript
Role in this project:
userFull-stack Developer
Contributions:6 reviews, 154 commits, 71 PRs in 8 months
Contributions summary:Stefano made significant contributions to the turfjs/turf repository, focusing on implementing and enhancing geospatial functionalities. They added a new module for creating circular arcs and a module for creating sectors. They also improved several modules by updating tests and correcting issues with calculations. Additionally, the user worked on various other geospatial tools, including point-grid, clean-coords, and shortest-path.
turfgeospatialjavascriptcomputational-geometrymodular
stebogit/getWeb

Nov 2015 - Feb 2020

Contributions:12 pushes, 1 branch in 4 years 4 months
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Stefano Borghi - Web Developer at Virginia Tech