Summary
Stefano Cecere is a Game-Based Learning, AI and XR EdTech expert with 13 years of focused experience building social-impact games, educational platforms and immersive learning experiences from Florence. He blends a deep practical history—starting coding in machine language on a C64 and pioneering interactive multimedia and digital music in the ’90s—with contemporary expertise in AI, Unity-based XR and open-source workflows. As consultant, educator and developer he brings game design, pedagogy and research together at organizations like Future Education Modena, Video Games Without Borders and several academies, teaching AI/ML, XR and open collaborative development. A public-minded technologist, he pairs professional practice with long-standing social activism and volunteer leadership as vice-president of Casa del Popolo di Settignano, running STEAM labs and board game events for youth. He maintains an open-source “second brain” on GitHub and favors transparent, community-first development approaches. His unusual mix of touring musician, multimedia veteran and modern AI/XR educator gives him a rare perspective on creative technology for societal impact.
13 years of coding experience
24 years of employment as a software developer
English, Italian, Spanish, morse code