Stefano Di Palma

Lead Gameplay Programmer at Ninja Theory

Cambridge, England, United Kingdom
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Summary

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Senior
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Top School
Stefano Di Palma is a Lead Gameplay Programmer based in Cambridge with 10 years of experience crafting AI-driven, player-friendly game systems at Ninja Theory and prior gameplay work at Climax Studios. He specializes in designing and implementing realistic, fun-to-play intelligent behaviours and has a strong track record in gameplay, AI, and console performance optimization. Progressing from gameplay roles to leadership at Ninja Theory, he blends hands-on coding with technical mentorship and product-focused decision making. His background includes frontend and web projects early in his career, giving him a pragmatic full-stack perspective that informs robust tool and pipeline development for game teams. Passionate about cutting-edge AI techniques, he seeks environments that combine creative ideas and technical innovation to elevate player experience.
code10 years of coding experience
job11 years of employment as a software developer
bookBachelor's degree Computer Science Engineering, Bachelor's degree Computer Science Engineering at Università di Pavia
bookMaster's degree Computer Science Engineering, Master's degree Computer Science Engineering at Politecnico di Milano
bookDiploma Computer Technician, Diploma Computer Technician at Istituto Tecnico Industriale G. Cardano di Pavia
languagesItalian, English
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Stats
61reputation
6kreached
3answers
0questions
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Github Skills (7)

data-export10
unity3d10
vuforia6
unity-script6
unity-game-engine6
selenium6
python6

Programming languages (1)

C#

Github contributions (5)

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steve3003/mcts-cpp

Sep 2015 - Nov 2017

Contributions:34 commits, 28 pushes, 1 branch in 2 years 2 months
Contributions:9 commits, 5 pushes, 1 branch in 3 months
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Stefano Di Palma - Lead Gameplay Programmer at Ninja Theory