Summary
Stefano Di Palma is a Lead Gameplay Programmer based in Cambridge with 10 years of experience crafting AI-driven, player-friendly game systems at Ninja Theory and prior gameplay work at Climax Studios. He specializes in designing and implementing realistic, fun-to-play intelligent behaviours and has a strong track record in gameplay, AI, and console performance optimization. Progressing from gameplay roles to leadership at Ninja Theory, he blends hands-on coding with technical mentorship and product-focused decision making. His background includes frontend and web projects early in his career, giving him a pragmatic full-stack perspective that informs robust tool and pipeline development for game teams. Passionate about cutting-edge AI techniques, he seeks environments that combine creative ideas and technical innovation to elevate player experience.
10 years of coding experience
11 years of employment as a software developer
Bachelor's degree Computer Science Engineering, Bachelor's degree Computer Science Engineering at Università di Pavia
Master's degree Computer Science Engineering, Master's degree Computer Science Engineering at Politecnico di Milano
Diploma Computer Technician, Diploma Computer Technician at Istituto Tecnico Industriale G. Cardano di Pavia
Italian, English