Stefanos Poiitidis is a systems-focused software engineer and technology leader with 24 years of hands-on experience building emulation, systems and web technologies from the ground up. He has driven low-level emulation work—contributing to projects like FEX-Emu to bridge x86/x86-64 on Arm64—and led engineering teams as CTO and principal engineer across startups and industry (including NVIDIA). Comfortable from firmware and VHDL concepts to cloud and web stacks, he combines deep systems programming expertise with practical product delivery and optimizations. A serial founder and contractor, he repeatedly turns complex platform challenges into shipping solutions and open-source improvements. Based in Athens, he blends a maker’s curiosity (self-taught mastery in codecs, DSP and computer vision) with senior leadership in engineering and product execution.
24 years of coding experience
19 years of employment as a software developer
Systems Programming, Video/Audio codecs, DSP, Computer vision, VHDL/Verilog design, Systems Programming, Video/Audio codecs, DSP, Computer vision, VHDL/Verilog design at Self Taught
Electronic Computing Systems, Electronics, Robotics/Automatic Control, Programming, Electronic Computing Systems, Electronics, Robotics/Automatic Control, Programming at University of West Attica
A fast usermode x86 and x86-64 emulator for Arm64 Linux
Role in this project:
Back-end Developer
Contributions:9 releases, 802 reviews, 1404 commits in 2 years 6 months
Contributions summary:Stefanos focused on implementing and refactoring low-level emulation logic for an ARM64 and x86/x86-64 emulator. Their contributions included modifications to block cache management, the handling of system calls, and adding support for x86-64 instruction sets. These changes improved the emulator's ability to accurately propagate guest exit codes and incorporate core improvements for program execution.
Contributions:834 commits, 1 branch, 1 comment in 13 years 5 months
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