Steffen Itterheim is a seasoned software leader and Unity enthusiast with 14 years of experience spanning team and tech leadership, game and UX design, freelance development, and authoring technical books on game frameworks. Currently a Team Lead at Stoll von Gáti, he previously guided engineering teams as Tech Lead at PIXOMONDO and shipped gameplay and tools at Electronic Arts, blending creative design instincts with rigorous engineering. An active contributor to cocos2d-objc, he revamped the CCBReader to improve Sprite Kit compatibility—a niche but impactful open-source contribution used by iOS game developers. His background as a startup founder, Scrum Master, and hands-on freelancer gives him an unusual mix of product empathy, cross-functional leadership, and deep practical knowledge of game engines and tooling. Based in Schorndorf, Germany, he pairs authoring and mentorship experience with a pragmatic focus on maintainable, backward-compatible solutions.
Contributions:93 commits, 4 PRs, 12 comments in 1 year 1 month
Contributions summary:Steffen primarily focused on updating and refactoring the CCBReader, which handles compatibility changes for Sprite Kit within the cocos2d-objc framework. Their contributions involved modifying the CCBReader and related files to ensure compatibility with Sprite Kit. They also addressed compiler warnings and merged updates from other branches. The user's work included adding code for property assignment and fixes to the build and documentation processes.
Contributions:102 commits, 8 pushes, 2 branches in 1 year 2 months
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Steffen Itterheim - Team Lead at Stoll von Gáti GmbH