Summary
Stepan Trofimov is an Unreal Engine developer with eight years of hands-on experience building VR/AR and desktop applications, currently crafting interactive experiences at Strikerz Inc. He brings deep practical expertise in C++ and Blueprints, UE4 pipeline automation (Python/C++), editor utilities and tools development, and has optimized projects for a range of headsets from Vive to Quest and Oculus Go. His background spans multiplayer systems, AI behaviors, and UI work, plus web/AR technologies like PlayCanvas and ThreeJS, making him comfortable across engine and platform boundaries. Based in Novi Sad with a technical degree in Applied Computer Science, he combines production-focused engineering with a knack for smoothing artist-developer workflows through editor tooling—an often-overlooked strength that speeds iteration and delivery.
8 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Applied Computer Science, Bachelor's degree, Applied Computer Science at Moscow State Institute of Radio Engineering, Electronics and Automation (Technical University)
Russian, English, Polish, Serbian