Stephan Ennen is a C# software programmer with 11 years of experience specializing in Unity game development and freelance projects for individuals and small teams. He combines strong spatial awareness with practical design sense, having created 3D game maps accessed by over 10,000 users. Trained at the Academy of Interactive Entertainment, he has shipped promotional and client-facing interactive applications and worked briefly in QA to deepen his understanding of game polish. Based in the Greater Kennewick area, Stephan focuses on turning gameplay concepts into playable experiences and often handles end-to-end implementation for short-term and overlapping contracts. He maintains a public portfolio showcasing his work and prefers client engagements that value iterative design and rapid prototyping.
11 years of coding experience
Unity3D, Unity3D at Academy of Interactive Entertainment (AIE)
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