Stephan Fuchs is a game developer with 9 years’ experience designing and building interactive experiences across AR, VR, gesture controls, and traditional platforms. Skilled in C#, .NET, Java, Python and Unity 3D—complemented by Autodesk Maya—he blends engineering rigor (3D math, design patterns) with hands-on art and animation for characters and UI. His background spans studio and product contexts, from mobile and console engines (CRY, Unreal) to research-driven prototypes that explore emergent gameplay. Based in Amsterdam and holding advanced degrees from the University of Helsinki, Stephan routinely bridges technical design, tooling, and creative R&D to push new interaction paradigms. An uncommon strength is his combination of backend engineering practices (unit testing, logging, PL/SQL) with high-fidelity animation and level design, enabling end-to-end delivery of polished game features.
9 years of coding experience
4 years of employment as a software developer
Master's degree, Computer Science, A, Master's degree, Computer Science, A at University of Helsinki
Contributions:1 release, 3 pushes, 1 branch in 1 year 7 months
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