Stephan Garbin is a Senior Research Scientist in London with 12 years of experience at the intersection of machine learning, computer vision, and graphics, currently applying those skills at Google after research roles at Microsoft and Meta. He specializes in realtime 3D, geometry processing, video diffusion models and AndroidXR, combining academic rigor from a PhD at UCL with hands-on production engineering on GPU denoising and inference efficiency. Stephan has a track record of turning research into practical systems—authoring the first iteration of the OpenEDS eye dataset and building production de-noising tools for visual effects. Comfortable moving between low-level GPU pipelines and cutting-edge ML models, he brings both deep technical breadth and a pragmatic focus on deployable vision and graphics systems.
12 years of coding experience
5 years of employment as a software developer
MSc Computer Graphics Vision & Imaging Computer Engineering Computer Graphics Computer Vision, MSc Computer Graphics Vision & Imaging Computer Engineering Computer Graphics Computer Vision at University College London, U. of London
Bachelor of Laws (LLB) Law, Bachelor of Laws (LLB) Law at King's College London
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Stephan Garbin - Senior Research Scientist at Google