Stephan Steinbach is a software engineer with 13 years of experience specializing in graphics, rendering, and pipeline tooling, currently building production systems at Pixar Animation Studios. He combines C/C++ and Python expertise with shader development and pipeline design, having previously shaped animation tools at Lucasfilm Animation. An active open-source contributor, Stephan has been a core backend developer on the widely used OpenTimelineIO project, adding schema versioning, C++ support, and robust time-effect handling. Based in San Francisco with a BSE in Electrical and Computer Engineering from UC San Diego, he brings a rare mix of real-time audio/vision systems experience and high-end film-production engineering. Notably, his work spans both low-level rendering details and high-level editorial interchange formats, making him effective across the full graphics stack.
Open Source API and interchange format for editorial timeline information.
Role in this project:
Back-end Developer & Core Contributor
Contributions:11 releases, 251 reviews, 203 commits in 6 years 1 month
Contributions summary:Stephan made significant contributions to the core of the opentimelineio library, including implementing schema versioning, adding and refactoring classes such as `SerializableObject`, `Composition`, `Track`, and implementing time effects like `LinearTimeWarp` and `FreezeFrame`. They also improved several serialization and deserialization functions, focusing on making the underlying data types immutable, and implementing C++ support for the library. Furthermore, the user addressed several bugs in the existing code, including those related to timecode calculations and the AAF adapter.
Contributions:77 commits, 79 pushes in 2 years 1 month
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Stephan Steinbach - Software Engineer at Pixar Animation Studios