Stephan Unverwerth

Lead Programmer at Tarock Interactive

Berlin, Germany
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Stephan Unverwerth is a lead programmer based in Berlin with nine years of professional experience and a lifelong passion for game development that stretches back to the early 2000s. He blends low-level C++ multiplayer engineering with high-level Unity and Unreal pipeline expertise, having overseen full development cycles and shipped console ports for Nintendo Switch and PlayStation 4/5. At Tarock Interactive he leads technical direction, and his open-source contributions to SerenityOS’s LibGL demonstrate practical skills in graphics APIs—implementing texture sampling, filtering, and drawing primitives that power 3D viewers. A pragmatic believer in iterative development, Stephan pairs systems-level thinking with hands-on implementation, moving smoothly between back-end engine work and gameplay systems.
code9 years of coding experience
job16 years of employment as a software developer
bookInformatik, Informatik at Technische Universität Berlin
languagesGerman, English
stackoverflow-logo

Stackoverflow

Stats
11reputation
468reached
1answer
0questions
github-logo-circle

Github Skills (7)

c-language10
3d-graphics10
cprogramming-language10
opengl10
graphic10
texture-mapping10
javascript6

Programming languages (6)

TypeScriptJavaC++CPHPHTML

Github contributions (5)

github-logo-circle
SerenityOS/serenity

Mar 2020 - Dec 2022

The Serenity Operating System 🐞
Role in this project:
userBack-end Developer
Contributions:246 reviews, 274 commits, 67 PRs in 2 years 9 months
Contributions summary:Stephan primarily contributed to the development of the LibGL library, focusing on implementing OpenGL functionality. Their work involved adding new features like texture clamping, implementing the texture sampler as a class, and adding texture filtering functionality. They also implemented related functions such as `glTexParameter{i,f}`, `glTexCoord4fv`, `glVertexPointer`, and `glDrawArrays`, and enhanced the 3D file viewer application with texture controls and zoom capabilities.
kernelunixbrowserserenityoperating-system
sunverwerth/chunky

Dec 2017 - Feb 2019

Contributions:26 commits, 3 pushes, 1 branch in 1 year 2 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Stephan Unverwerth - Lead Programmer at Tarock Interactive