Stephan Unverwerth is a lead programmer based in Berlin with nine years of professional experience and a lifelong passion for game development that stretches back to the early 2000s. He blends low-level C++ multiplayer engineering with high-level Unity and Unreal pipeline expertise, having overseen full development cycles and shipped console ports for Nintendo Switch and PlayStation 4/5. At Tarock Interactive he leads technical direction, and his open-source contributions to SerenityOS’s LibGL demonstrate practical skills in graphics APIs—implementing texture sampling, filtering, and drawing primitives that power 3D viewers. A pragmatic believer in iterative development, Stephan pairs systems-level thinking with hands-on implementation, moving smoothly between back-end engine work and gameplay systems.
9 years of coding experience
16 years of employment as a software developer
Informatik, Informatik at Technische Universität Berlin
Contributions:246 reviews, 274 commits, 67 PRs in 2 years 9 months
Contributions summary:Stephan primarily contributed to the development of the LibGL library, focusing on implementing OpenGL functionality. Their work involved adding new features like texture clamping, implementing the texture sampler as a class, and adding texture filtering functionality. They also implemented related functions such as `glTexParameter{i,f}`, `glTexCoord4fv`, `glVertexPointer`, and `glDrawArrays`, and enhanced the 3D file viewer application with texture controls and zoom capabilities.
Contributions:26 commits, 3 pushes, 1 branch in 1 year 2 months
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Stephan Unverwerth - Lead Programmer at Tarock Interactive