Summary
Stephan Viranyi is a seasoned 3D Art Director and Principal Artist with over 15 years of hands-on experience across AAA, mobile, indie and realtime projects, now driving creative R&D and co-founding Windmillhill Games in Berlin. He combines deep craft — modelling, sculpting, texturing, rigging, shaders and VFX — with technical leadership in pipeline, tooling and performance optimization for Unity, Unreal and proprietary engines. Known for hiring and mentoring teams, he has shipped assets for franchises like Overwatch and led art direction for commercial mobile titles while also teaching game art. Lately Stephan focuses on integrating Blender-driven, non-destructive workflows with generative and agentic AI to accelerate prototyping and production. He frequently builds custom scripts, tools and AI-assisted pipelines, blending creative problem-solving with pragmatic engineering to deliver polished, performant art.
10 years of coding experience
12 years of employment as a software developer
FH Graphics and Design, FH Graphics and Design at Berufsschule Lahr
Game Art, Game Art at Self Educated