Stephan Visser

AI Gameplay Developer at Dutch Nao Team

Amsterdam, North Holland, Netherlands
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Summary

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Rockstar
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Top School
Stephan Visser is an AI Gameplay Developer based in Amsterdam with a decade of hands-on experience building interactive systems that blend machine intelligence and player-facing design. Currently at Supercell, he progressed from an AI Innovation Lab participant—where he independently built a context-aware NPC framework and natural-language-driven quest system—to a role focused on advancing game AI in production. He also leads motion software development for the Dutch Nao Team, applying robotics control and emerging machine learning techniques to make humanoid robots move safely and responsively. Stephan combines formal AI and HCI training from the University of Amsterdam and the University of Melbourne with practical teaching and outreach experience, reflecting a strong commitment to both engineering and education. Beyond games, his cross-disciplinary background in physics and computer science gives him a rare ability to translate complex algorithms into robust, real-time behaviors. Colleagues know him for diving deep into prototypes that let non-programmers author narrative systems while still meeting high technical standards.
code10 years of coding experience
bookBachelor of Science - BS, Artificial Intelligence, Bachelor of Science - BS, Artificial Intelligence at University of Amsterdam
bookNG/NT Diploma, NG/NT Diploma at Murmellius Gymnasium Alkmaar
bookThe University of Melbourne
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Github Skills (26)

virtualbox10
ttn10
vagrantfile9
vagrant8
virtio8
vms8
libvirt7
oracle7
ansible6
docker-desktop4
iot3
lora3
wiringpi3
lorawan3
golang3

Programming languages (3)

ShellCGo

Github contributions (5)

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iServe-IT/hello-world

Aug 2016 - Aug 2016

Contributions:2 PRs, 2 pushes, 3 branches in 1 day
javapython
iServe-IT/raspi-ttn-scg

Nov 2016 - Nov 2016

Contributions:3 pushes, 1 branch in 8 days
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Stephan Visser - AI Gameplay Developer at Dutch Nao Team