Stéphane Archer

Gameplay Programmer at Ubisoft Paris Studio

Boulogne-Billancourt, Ile-de-France
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Summary

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Rockstar
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Top School
Stéphane Archer is a gameplay programmer with 11 years of experience building performant C++ systems for AAA titles and cross-platform engines across studios in Paris, Tokyo and Silicon Valley. He has blended machine learning and systems expertise from roles at NVIDIA accelerating deep learning frameworks with practical game-focused work at Bandai Namco and Ubisoft, notably contributing to TEKKEN 8’s Super Ghost Battles and core gameplay pipelines. Comfortable in tight performance and memory-constrained console environments, he adapts quickly to shifting project priorities within large cross-functional teams. Trained in machine learning at EPITA and with a background in research tooling at INRIA, he brings a rare mix of academic rigor and shipping-grade engineering to gameplay and engine challenges.
code11 years of coding experience
job5 years of employment as a software developer
bookMachine Learning, Machine Learning at EPITA: Ecole d'Ingénieurs en Informatique
bookUniversity of Staffordshire
languagesFrench, English, Japanese, Spanish
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Github Skills (200)

benchmark10
facebook-live10
vim10
automation10
visual-studio10
specification10
text-expander10
command-line-tool10
compression10
nvim10
cut10
expander10
flutter-plugin10
synology10
broadcasting10

Programming languages (26)

CMakefileGoHTMLJupyter NotebookTypeScriptShellJavaScript

Github contributions (5)

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Contributions:1 push, 1 branch in 10 months
A simple command-line 1D/3D .cube LUT loader.
Contributions:3 pushes in 7 months
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Stéphane Archer - Gameplay Programmer at Ubisoft Paris Studio