Stéphane Archer is a gameplay programmer with 11 years of experience building performant C++ systems for AAA titles and cross-platform engines across studios in Paris, Tokyo and Silicon Valley. He has blended machine learning and systems expertise from roles at NVIDIA accelerating deep learning frameworks with practical game-focused work at Bandai Namco and Ubisoft, notably contributing to TEKKEN 8’s Super Ghost Battles and core gameplay pipelines. Comfortable in tight performance and memory-constrained console environments, he adapts quickly to shifting project priorities within large cross-functional teams. Trained in machine learning at EPITA and with a background in research tooling at INRIA, he brings a rare mix of academic rigor and shipping-grade engineering to gameplay and engine challenges.
11 years of coding experience
5 years of employment as a software developer
Machine Learning, Machine Learning at EPITA: Ecole d'Ingénieurs en Informatique
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Stéphane Archer - Gameplay Programmer at Ubisoft Paris Studio