Summary
Stephane Bersot is a Graphics Prototyping Engineer at Apple with over a decade of experience bridging virtual reality, simulation, and real-time graphics. Trained as a generalist engineer in France with advanced studies in VR, photogrammetry and telerobotics, he began his career building tools and features for serious games before moving into research and prototyping at Autodesk. Since 2015 he has focused on camera- and graphics-related prototyping, bringing a rare mix of physics-informed intuition, 3D modeling practice, and hands-on engine coding (Unity, C#, Python, MEL). He excels at turning research ideas into working prototypes that inform product decisions and has experience across the full content pipeline from photogrammetry to Maya/3dsMax integrations. Based in Cupertino, he combines academic rigor with production engineering in AR/VR and robotics-adjacent domains.
11 years of coding experience
5 years of employment as a software developer
Master's degree, Simulation and Virtual Reality, Master's degree, Simulation and Virtual Reality at Ecole nationale supérieure d'Arts et Métiers / ENSAM
French, English