Stéphane Delcroix is a senior software engineer with 20 years’ experience specializing in C#, IL and the .NET ecosystem, currently working on XAML for .NET MAUI and Xamarin.Forms at Microsoft. He blends front-end XAML/UI expertise with deep back-end knowledge, contributing to cross-platform mobile frameworks, native rendering issues, and .NET bindings for system-level libraries. Stéphane’s open-source work spans UI improvements in Xamarin.Forms and MAUI to low-level C# implementations for projects like PackageKit and taglib-sharp, showing comfort across platform boundaries and file-format internals. Based in Brussels, he’s known for practical, maintainable fixes—often addressing subtle rendering and parsing edge cases—and for porting and integrating third-party bindings such as Cocos2D into Mono/MonoTouch environments.
Contributions:66 reviews, 810 commits, 1102 PRs in 4 years 11 months
Contributions summary:Stéphane primarily focused on updating the UI components, and on applying code-related features for the user interface. They were involved in implementing, designing and improving user interactions on the app. The majority of the work involved changes to UI elements.
A collection of third party bindings for MonoTouch
Role in this project:
Full-stack Developer
Contributions:81 commits in 1 year 2 months
Contributions summary:Stéphane's primary contribution involved developing bindings for the Cocos2D game engine, including implementing API definitions for various components such as menus, sprites, transitions, and touches. Their work encompassed writing code differences to integrate features. They were also involved in adapting and porting an existing Cocos2D sample game (TweeJump/Jumpy) to the bindings, and creating a project template.
dotnetpartycsharpmonotouchthird-party
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