Stéphane Ginier is a seasoned 3D software engineer with 12 years of experience focused on real-time rendering and modeling, currently developing Nomad Sculpt from Paris. He previously spent six years as a 3D frontend engineer at Sketchfab, honing interactive WebGL experiences and user-facing tooling for creators. Stéphane contributes to prominent open-source projects like three.js, where he improved raycasting precision for line picking and refactored core intersection logic—work that directly benefits interactive graphics workflows. Trained in information systems engineering at INSA Rouen with additional study at Université de Montréal, he blends rigorous engineering fundamentals with product-minded craftsmanship. Known for shipping practical, high-precision rendering features, he brings both low-level graphics insight and an inventor’s drive to polish sculpting tools.
12 years of coding experience
5 years of employment as a software developer
Master, Information Systems Engineering, Master, Information Systems Engineering at Institut national des Sciences appliquées de Rouen
Contributions:1 review, 18 commits, 1 PR in 11 days
Contributions summary:Stéphane contributed to the core functionality of the three.js library by implementing raycasting improvements, including the ability to pick lines with a precision threshold and compute minimal distances to segments. They added a new test example showcasing interactive lines and the use of `LinePieces`. Moreover, the user refactored the ray-line intersection function and improved related code, and addressed minor bugs within the project.
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Stéphane Ginier - Making Nomad Sculpt at Hexanomad