Stéphane Maruéjouls is a seasoned Lead Tools Engineer with 13 years in software and over eight years leading tooling efforts at Starbreeze Studios, specializing in Unreal Engine 4/5, CI/CD, and integrating authoring pipelines like Maya and Substance Painter with Perforce. He combines deep C++/C# roots from game and simulation projects dating back to the 1990s with modern DevOps and agile leadership to streamline cross-game workflows and accelerate content production. Stéphane has repeatedly built asset and tooling architectures that scale across multiple titles and teams, and his background in serious-game and crisis-simulation projects reflects a talent for translating complex domain requirements into practical tools. Based in Greater Paris, he pairs hands-on engineering with mentoring experience and a pragmatic focus on developer productivity that often surfaces as behind-the-scenes automation rather than headline features.
Prefabricator - Prefab plugin for Unreal Engine 4 https://prefabricator.io
Contributions:12 PRs, 24 pushes, 14 branches in 6 months
unreal-engineprefabblueprintunrealunreal-engine-5
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Stéphane Maruéjouls - Lead Tools Engineer at Starbreeze Studios