Stephen Badrick is a games-focused software engineer with 11 years of professional experience, blending C++ and C# expertise with deep practical knowledge of Unreal Engine dating back to 1999. He has applied that background to both volunteer game programming—building systems in Blueprint and C++—and to rigorous SDET roles at Cubic Transportation Systems where he honed automated testing and QA for complex software. Stephen pairs a BSc in Games Software Development with hands-on familiarity across the development lifecycle, from prototyping gameplay to ensuring production reliability. Based in England, he is transitioning his long-running hobby of building game systems into a full-time games engineering career, bringing both passion and test-driven discipline to projects. Less obvious: his decade-plus use of Unreal gives him historical perspective on engine changes that helps him write forward-compatible systems and mentor teams through version migrations.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Science (B.Sc.) (Hons), Games Software Development, 2:1, Bachelor of Science (B.Sc.) (Hons), Games Software Development, 2:1 at University of Sunderland
A-Levels, Human Biology, Physics, Ethics & Philosophy, Maths (AS-Level), B, C, D, C (AS-Level) respectively, A-Levels, Human Biology, Physics, Ethics & Philosophy, Maths (AS-Level), B, C, D, C (AS-Level) respectively at New College Durham
Contributions:13 commits, 9 pushes, 2 branches in 1 year 3 months
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Stephen Badrick - Software Engineer at University Of Sunderland