Stephen Berger is an independent contractor and experienced developer based in Knoxville, Tennessee, with a decade of hands-on technical work spanning OpenGL programming, Linux specialization, and self-directed projects. He has contributed to projects at Oracle Java and Monero, and now focuses on building a home-hosted game framework (GettingNifty Heavy Evil) he plans to deploy from his own two-server home data center. Comfortable across systems and graphics, Stephen blends low-level Linux operations with game-engine development and a pragmatic history of quality control and production roles. His background includes formal technical training (A.A.S. in Computer and Information Sciences) and safety certifications in radiological/HazMat and OSHA, reflecting disciplined, operational rigor. An uncommon strength is running continuous, self-managed infrastructure—experience echoed by past work operating 24/7 trading servers—so he’s as comfortable tuning servers as he is iterating game code. He’s seeking to join a game development team where his combination of systems expertise and graphics programming can accelerate a small-studio or indie project.
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