Stephen Bishop is a Senior Software Developer with over a decade of professional experience and more than 20 years working with Unreal Engine, specializing in C++, Blueprints, and Python to ship and optimize real-time, cross-platform games and HMI systems. He has led engine and performance work at studios and vendors including Epic Games, Ninja Theory, Ford, and multiple indie and AAA-focused teams, often collaborating directly with Epic on Fortnite and UE5 performance. Stephen’s strength is finding systemic optimizations—converting costly Blueprints to C++, profiling memory and load paths, and improving engine subsystems—to save seconds (and millions in server costs in past roles) rather than mere milliseconds. Comfortable in both gameplay and low-level engine toolchains, he has ported and tuned engines for consoles (Switch, QNX), desktop, and custom platforms, and built editor extensions and pipelines that keep teams productive. Based in Leduc, Alberta, he combines academic grounding from Cambridge and King’s College with a pragmatic knack for squeezing performance from complex real-time systems.
Contributions:16 pushes, 1 branch in 1 year 10 months
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