Stephen Champion is a Lustre Filesystem Engineer with 15+ years of hands-on experience debugging and integrating core UNIX kernel infrastructure, device drivers, network stacks, and filesystems. He specializes in source-level triage and performance/scalability tuning for large systems, often backporting upstream patches and integrating open-source projects into proprietary build systems. Based in Milpitas, CA, Stephen pairs deep operational experience—building networks from cable spools and administering diverse UNIX/Linux environments—with professional services work supporting high-performance computing customers like NASA. Comfortable across the full stack from compilers and base libraries to test clusters and packaging utilities, he excels at turning elusive bugs into practical fixes and test cases. His ideal role combines complex technical challenges with a relaxed, collaborative team and fair compensation.
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Stephen Champion - Lustre Filesystem Engineer at Silicon Graphics