Summary
Stephen Chen is a Developer Relations Engineer II at Microsoft with 11 years of hands-on experience building systems, telemetry pipelines, and developer tools. A Carnegie Mellon double alum (BS/MS in Computer Science with top grades), he blends systems-level C/C++ expertise with Python ML work, Unity game development, and full-stack C#/Angular web experience. At Microsoft he architected cross-service telemetry and graph-based performance models for Windows Build, built anomaly detection and visualization tooling, and led onboarding and mentorship for junior engineers. His graduate research applied search-based planning and learning-from-demonstration to improve AI teammate tactics in Skyrim, reflecting a rare intersection of game AI research and production engineering. Comfortable from microprocessor concepts to cloud data pipelines, he focuses on operational insight-driven improvements that reduce latency and surface actionable alerts. Based in Redmond, he combines deep technical breadth with a track record of shipping measurable operational gains for large-scale developer systems.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Science (BS), Computer Science, QPA 4.0, Bachelor of Science (BS), Computer Science, QPA 4.0 at Carnegie Mellon University
Chinese