Summary
Stephen Docy is a seasoned game developer and systems engineer with over a decade of experience building and leading teams that deliver high‑impact, scalable software across storage, clustering, and gameplay/UI domains. He has a strong track record as a technical lead at Sun/Oracle and in senior engineering roles, designing fault-tolerant, multi-threaded distributed systems and driving complex integrations with storage vendors and large-scale customer deployments. Equally comfortable in C, C++, Java, Kotlin, Python and C#, he blends low-level systems expertise—such as remote shared memory and cluster failover—with UI/UX and gameplay programming for Unity and Android. Known for improving development practices and reducing critical bugs at scale, he pairs rigorous engineering discipline with clear cross-team communication. Based in Beaverton, Oregon, he brings a rare combination of enterprise storage reliability experience and hands-on game/UI programming sensibilities.
10 years of coding experience
25 years of employment as a software developer
Bachelor of Science in Computer Science (BS), Computer Science, Mathematics, Bachelor of Science in Computer Science (BS), Computer Science, Mathematics at The University of Akron
Master of Computer Science (MS), Computer Science, Master of Computer Science (MS), Computer Science at University of California, Los Angeles