Stephen Ednave is a software engineer with nine years of experience specializing in game and app development using Unity and C#, currently building features and performance-critical systems at Emachinelabs. He combines customer-facing support with backend work in Node.js and automation in Python, and his refactors have delivered up to 1000% performance improvements for production projects. Stephen has a track record of shipping small commercial games and research-driven educational games at UC Davis, where he also gathered user data to inform design. Motivated by building tools he would use himself, he maintains side projects like a MERN-stack video game backlog site and publishes hobby games in Unity and Godot that have reached hundreds of players.
9 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of California, Davis
Contributions:18 PRs, 81 pushes, 13 branches in 25 days
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