Stephen Gold is a seasoned technology executive and Managing Partner with over three decades of experience turning AI, IoT, and analytics into commercial advantage for Fortune 100 and growth-stage companies. He led Honeywell’s $2.5B IoT and software business as its inaugural General Manager, helping a $40B manufacturer pivot into software-driven industrial solutions, and was a founding business architect and CMO for IBM Watson, driving 10,000+ engagements and billions in revenue. Stephen combines board-level strategic leadership and go-to-market rigor with hands-on technical fluency—he contributes to open-source physics and 3D engine projects, demonstrating deep backend optimization skills. As a senior partner at Trucore.AI and Executive Partner at Ethos Capital he advises on scaling AI from prototype to production and on investment strategies that leverage automation. His career blends product, marketing, M&A and venture experience across industries from healthcare to aerospace, and he’s as comfortable debating mesh-index optimizations in Bullet Physics as he is shaping corporate venture portfolios. Based in Glenview, Illinois, he pairs mechanical engineering fundamentals and Tepper business training with a knack for turning complex technology into repeatable business models.
14 years of coding experience
14 years of employment as a software developer
MBA Business, MBA Business at Carnegie Mellon University - Tepper School of Business
BS Mechanical Engineering, BS Mechanical Engineering at University of Illinois Urbana-Champaign
A complete 3-D game development suite written in Java.
Role in this project:
Back-end Developer & Core Contributor
Contributions:31 releases, 315 reviews, 926 commits in 8 years 11 months
Contributions summary:Stephen primarily focused on bug fixes within the jMonkeyEngine, particularly addressing issues related to graphics rendering and animation. They demonstrated a strong understanding of the engine's internal workings by addressing problems in the rendering pipeline, such as fixing incorrect matrix calculations and resolving issues related to the handling of tangent and index buffers. The user also made significant contributions to the core mechanics, including improvements to the geometry processing by ensuring proper mesh calculations.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Role in this project:
Back-end Developer
Contributions:7 commits, 10 PRs, 21 comments in 1 year 1 month
Contributions summary:Stephen primarily contributed to the Bullet Physics SDK by modifying core collision detection and broadphase algorithms. They implemented and refined features related to pair-cache filters, raycasting, and mesh index handling. Their changes demonstrate a deep understanding of the SDK's internal mechanics and optimization strategies. Several commits involved code modifications that enhanced performance and addressed potential assertion failures within the physics simulation engine.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.