Stephen Jahns

Senior Gameplay Engineer at Artificial.Agency

Edmonton, Alberta, Canada
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Summary

🤩
Rockstar
🎓
Top School
Stephen Jahns is a Senior Gameplay Engineer with 12 years of experience building animation, cinematic, and gameplay systems for high-profile titles and interactive platforms. He has deep expertise in procedural animation, inverse kinematics, ragdolls and designer-facing tools from roles at Rockstar Games and Bioware, and has applied that knowledge to AR and multiplayer-focused projects more recently. Stephen blends low-level systems work (including GPU research early in his career) with pragmatic product-minded engineering, iterating closely with designers and animators to ship polished player-facing features. Based in Edmonton, he now contributes senior gameplay engineering leadership at Artificial.Agency after progressing through technical and principal roles at The Multiplayer Group. A practical problem-solver, he pairs production-grade code with a history of improving workflows and toolchains to speed iteration across teams.
code12 years of coding experience
job12 years of employment as a software developer
bookBachelor of Science Honors Computing Science, Bachelor of Science Honors Computing Science at University of Alberta
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Github Skills (85)

cg10
gfx10
unity3d10
loader10
gltf9
prng9
animate9
random-generation9
encoding9
decoding9
maintenance9
pixel9
maintenance-mode9
rust8
stepper8

Programming languages (4)

C++RustHTMLGLSL

Github contributions (5)

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stjahns/globalgamejam2015

Jan 2015 - Jan 2015

Contributions:52 commits, 10 PRs, 31 pushes in 2 days
stjahns/ripple

Dec 2014 - May 2015

Contributions:87 commits, 14 PRs, 70 pushes in 4 months
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Stephen Jahns - Senior Gameplay Engineer at Artificial.Agency