Summary
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Rockstar🎓
Top SchoolStephen Jahns is a Senior Gameplay Engineer with 12 years of experience building animation, cinematic, and gameplay systems for high-profile titles and interactive platforms. He has deep expertise in procedural animation, inverse kinematics, ragdolls and designer-facing tools from roles at Rockstar Games and Bioware, and has applied that knowledge to AR and multiplayer-focused projects more recently. Stephen blends low-level systems work (including GPU research early in his career) with pragmatic product-minded engineering, iterating closely with designers and animators to ship polished player-facing features. Based in Edmonton, he now contributes senior gameplay engineering leadership at Artificial.Agency after progressing through technical and principal roles at The Multiplayer Group. A practical problem-solver, he pairs production-grade code with a history of improving workflows and toolchains to speed iteration across teams.
12 years of coding experience
12 years of employment as a software developer
Bachelor of Science Honors Computing Science, Bachelor of Science Honors Computing Science at University of Alberta