Stephen Kelly

Software Engineer at Enduring Games

Warrenton, Virginia, United States
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Summary

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Senior
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Top School
Stephen Kelly is a software engineer with 11 years of experience specializing in C++ game engine development, real-time rendering, and procedural game systems. Currently at Enduring Games and teaching programming and game design previously, he balances production work with education to clarify complex concepts for both teams and students. He is the author and active builder of Tara, an open-source game engine project that reflects his focus on low-level engine architecture and tooling. Based in Warrenton, Virginia, he combines practical industry experience with ongoing academic pursuits in applied computer science and game programming. Colleagues and learners know him for turning rendering challenges into maintainable systems and for shipping engine features that prioritize performance and extensibility.
code11 years of coding experience
bookComputer Game Design, College Freshman - Junior, Computer Game Design, College Freshman - Junior at John Paul the Great Catholic University
bookApplied Computer Science, Game Programming, College Senior - Supersenior, Applied Computer Science, Game Programming, College Senior - Supersenior at George Mason University
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Github Skills (18)

javascript10
windows10
polaris10
linux10
hotel-booking10
rocket10
js10
nodejs10
macos10
shopify9
spree9
rails8
ruby8
web-application5
storage4

Programming languages (2)

JavaScriptRuby

Github contributions (5)

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StephenKelly94/StoreIT

Nov 2015 - Apr 2016

Contributions:20 commits, 4 PRs, 18 pushes in 5 months
ruby-on-railsweb-storage4thrailsweb-application
StephenKelly94/dotfiles

Nov 2023 - Jan 2025

Contributions:41 pushes, 2 branches in 1 year 2 months
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Stephen Kelly - Software Engineer at Enduring Games