Stephen Kiazyk is a Lead Software Engineer with 13 years of experience building real-time, graphics-rich applications across games, VR/AR, and systems software. Based in Los Angeles, he has steered major technical decisions and implemented core gameplay and multiplayer systems at Brace Yourself Games after contributing to Google's Cardboard VR efforts and visual tools at Thinkbox. His expertise spans Unreal, Unity, and Godot engines, computational geometry, and low-level systems programming—skills informed by a Math/CS master's from the University of Waterloo. Known for blending hands-on engine work with mentorship, he repeatedly ships production-grade graphics and geometry features and has a background producing shortest-path geometry research code that surfaces in practical tools.
13 years of coding experience
10 years of employment as a software developer
Bachelor's Degree Computer Science, Bachelor's Degree Computer Science at University of Manitoba
Master's Degree Mathematics and Computer Science, Master's Degree Mathematics and Computer Science at University of Waterloo
Contributions:275 commits, 15 PRs, 74 pushes in 3 years
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