Summary
Stephen Long is a CTO and seasoned Unity/C# developer with 12 years of software experience, leading the engineering of high-throughput virtual sports games and VR experiences. At Virtually Sports he progressed from Lead Developer to CTO while architecting Unity front-ends, a C++ event-generation backend, and AWS-deployed instances that deliver hundreds of thousands of betting events per sport annually. His background spans immersive XR production, real-time rendering and tooling, motion matching, and integration of game systems with JavaScript widgets and JSON-driven betting pipelines. He also mentors aspiring game developers, helping them build portfolios and interview readiness, and has led complex multi-user and exhibition-scale interactive projects (4K projection, MotionMaster, Magic Leap). Not obvious from the title: he combines product-facing delivery for gambling clients with deep low-level systems experience (C++ event engines, telemetry and test suites), enabling both rapid iteration and robust, always-on services. Based in Kilkenny, he blends hands-on engineering, developer coaching, and operational leadership across game and XR domains.
12 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Waterford Institute of Technology