Stephen Long

Chief Technology Officer at Virtually Sports

Kilkenny, Leinster, United Kingdom
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Summary

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Senior
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Top School
Stephen Long is a CTO and seasoned Unity/C# developer with 12 years of software experience, leading the engineering of high-throughput virtual sports games and VR experiences. At Virtually Sports he progressed from Lead Developer to CTO while architecting Unity front-ends, a C++ event-generation backend, and AWS-deployed instances that deliver hundreds of thousands of betting events per sport annually. His background spans immersive XR production, real-time rendering and tooling, motion matching, and integration of game systems with JavaScript widgets and JSON-driven betting pipelines. He also mentors aspiring game developers, helping them build portfolios and interview readiness, and has led complex multi-user and exhibition-scale interactive projects (4K projection, MotionMaster, Magic Leap). Not obvious from the title: he combines product-facing delivery for gambling clients with deep low-level systems experience (C++ event engines, telemetry and test suites), enabling both rapid iteration and robust, always-on services. Based in Kilkenny, he blends hands-on engineering, developer coaching, and operational leadership across game and XR domains.
code12 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Waterford Institute of Technology
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Github Skills (9)

unity3d3
android2
command-line1
command-line-tool1
subcommands1
jq1
command-line-interface1
react1
cli1

Programming languages (2)

C#JavaScript

Github contributions (5)

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nostalgicbear/CodeExamples

Jan 2017 - Mar 2019

Contributions:2 pushes, 1 branch in 2 years 2 months
nostalgicbear/Tools

Jun 2021 - Apr 2023

Contributions:1 push, 1 branch in 1 year 9 months
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Stephen Long - Chief Technology Officer at Virtually Sports