Stephen Longhurst is a seasoned programmer with over two decades of experience leading multi-platform game development and console porting efforts, from early mobile platforms (J2ME, Symbian, WAP, SMS) to modern consoles (PS5, Xbox Series, Nintendo Switch) and cloud-backed services. He has held technical leadership roles and founded studios, shipping published titles and shepherding builds and QA/submission across Unity, Unreal and bespoke engines. Comfortable across low-level C/C++ and high-level JavaScript/NodeJS stacks, he also drives DevOps, CI/CD and cloud deployments on AWS and GAE. A published IBM Redbooks author and frequent conference speaker, he blends deep systems knowledge—from IBM mainframes to digital TV—with practical game-engine and graphics expertise. Based in Southampton, he pairs broad platform fluency with an eye for efficient porting pipelines and a surprising sideline in folk dancing.
10 years of coding experience
27 years of employment as a software developer
BSc Hons 1st Class Computer Science, BSc Hons 1st Class Computer Science at University of Southampton
Contributions:13 pushes, 5 branches, 1 comment in 5 months
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Stephen Longhurst - Programmer at Bitmap Bureau Ltd.