Stephen Longhurst

Programmer at Bitmap Bureau Ltd.

Southampton, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Stephen Longhurst is a seasoned programmer with over two decades of experience leading multi-platform game development and console porting efforts, from early mobile platforms (J2ME, Symbian, WAP, SMS) to modern consoles (PS5, Xbox Series, Nintendo Switch) and cloud-backed services. He has held technical leadership roles and founded studios, shipping published titles and shepherding builds and QA/submission across Unity, Unreal and bespoke engines. Comfortable across low-level C/C++ and high-level JavaScript/NodeJS stacks, he also drives DevOps, CI/CD and cloud deployments on AWS and GAE. A published IBM Redbooks author and frequent conference speaker, he blends deep systems knowledge—from IBM mainframes to digital TV—with practical game-engine and graphics expertise. Based in Southampton, he pairs broad platform fluency with an eye for efficient porting pipelines and a surprising sideline in folk dancing.
code10 years of coding experience
job27 years of employment as a software developer
bookBSc Hons 1st Class Computer Science, BSc Hons 1st Class Computer Science at University of Southampton
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Github Skills (17)

sdk9
mouse9
playfab8
keyboard8
game-development7
puzzle7
network7
nodejs5
javascript5
mvc4
browser4
mvc-framework3
realtime3
synergy2
photon1

Programming languages (3)

C#C++JavaScript

Github contributions (5)

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LongSteve/aquastax

Sep 2016 - Jan 2019

Remake of AquaStax, the 2007 mobile puzzle game
Contributions:89 commits, 9 PRs, 90 pushes in 2 years 4 months
puzzleremakegamegame-development
LongSteve/code-stream-guard

Oct 2016 - Mar 2017

Contributions:13 pushes, 5 branches, 1 comment in 5 months
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Stephen Longhurst - Programmer at Bitmap Bureau Ltd.