Stephen Luu

Associate Gameplay Engineer

California, United States
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Summary

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Senior
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Top School
Stephen Luu is an Associate Gameplay Engineer based in California with eight years of professional software experience and a fast-tracked BS in Computer Science from San Diego State University. He has applied computer vision, artificial intelligence, and operating systems knowledge across projects and production roles, most recently contributing to gameplay systems at High Moon Studios. Previously he built software at DKW Communications, gaining practical engineering chops in a variety of contexts. Stephen combines academic breadth with hands-on game engineering, and his early graduation hints at a habit of accelerating learning and shipping results. He is pursuing continued growth in software engineering while expanding his network across game and AI-related domains.
code8 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at San Diego State University
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Github Skills (1)

roguelike6

Programming languages (2)

C#C++

Github contributions (5)

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luustephen/Barony

May 2018 - Sep 2018

Barony Open Source Release
Contributions:59 commits, 8 PRs, 45 pushes in 3 months
barony
luustephen/GOEA

May 2021 - Jun 2021

Contributions:9 pushes, 1 branch in 6 days
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