Stephen Mackenzie is a Senior Software Engineer in New York with 11 years of experience building tooling and pipelines for visual effects and rendering workflows. He blends deep expertise in build engineering, image processing, compositing and procedural systems with hands-on DevOps work—contributing to the widely used Rez package manager to improve shell integration and Python compatibility. His career spans technical leadership roles at Method Studios and NVIDIA plus adjunct teaching in VFX, reflecting both production-facing problem solving and mentorship. Known for automating complex render and deployment workflows, he pairs practical tool development with an eye for color and visual quality that informs his engineering decisions.
11 years of coding experience
11 years of employment as a software developer
Bachelors, Film, Computer Science, Bachelors, Film, Computer Science at New York University
Film, New Media, Computer Science, Film, New Media, Computer Science at Rensselaer Polytechnic Institute
An integrated package configuration, build and deployment system for software
Role in this project:
Backend Developer & DevOps Engineer
Contributions:4 releases, 49 reviews, 86 commits in 6 years 11 months
Contributions summary:Stephen contributed to Rez, an integrated package configuration system, by implementing core functionality and improving existing features. They added a Zsh shell plugin, enabling the tool's use within the Zsh shell environment. Additionally, they addressed Python 2/3 compatibility issues, improved exception handling, and removed deprecated dependencies. These contributions suggest a focus on expanding the system's utility and maintaining code quality.
Contributions:23 pushes, 1 branch in 4 years 11 months
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Stephen Mackenzie - Senior Software Engineer at NVIDIA