Stephen Swires

Senior Gameplay Programmer at Epic Games

England, United Kingdom
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Summary

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Senior
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Stephen Swires is a senior gameplay programmer with 13 years of industry experience, specializing in gameplay systems, networking, online services, and UI across PC and console. He rose from Source modding roots to lead and technical director roles on Insurgency and Insurgency: Sandstorm, overseeing console ports, backend inventory systems, and distributed teams. Comfortable in both C++ and Blueprint within Unreal Engine, he has repeatedly solved multiplayer and online infrastructure challenges for AA and indie studios alike. Stephen has a track record of building engineering processes—introducing Perforce, automated builds, code standards, and mentoring junior engineers—to scale small teams into reliable delivery units. He’s navigated acquisition and large-scale studio growth as well as the volatility of layoffs, bringing resilience and pragmatic leadership to new IP prototypes. Based in the UK with a BSc in Computer Science for Games, he blends hands-on implementation with cross-studio coordination and remote team direction.
code13 years of coding experience
job12 years of employment as a software developer
bookComputer Games Design, Computer Games Design at Bradford College
bookBSc Computer Science for Games, BSc Computer Science for Games at University of Bradford
languagesEnglish, French
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Github Skills (35)

steam-api7
unreal-engine-57
unreal7
audio7
steam6
server6
windows6
linux6
voip6
macos5
dom5
cmake5
json-parser4
open-source4
cross-platform4

Programming languages (4)

C#C++CPython

Github contributions (5)

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sswires/swires.me

Oct 2021 - Jun 2024

Contributions:30 pushes, 1 branch in 2 years 7 months
Spycer42/Day-of-Infamy

Jan 2016 - Jan 2016

Contributions:7 commits in 12 days
new-worldinsurgencymodwwiimodding
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