Summary
Stephen Ward is an imaging-focused software engineer with 12 years of experience building production graphics and simulation tools for top studios and consumer products, including Apple, Weta Digital, and PDI/DreamWorks. He combines deep computer graphics expertise—covering photo editing, geometry, rendering, digital fur, and physical simulation—with a track record of modernizing production pipelines and shipping polished user-facing applications. Comfortable in both research and product environments, he has taught core CS topics and carried academic work on point-based soft-body simulation into industry practice. Based in Fremont, CA, he brings a pragmatic engineering mindset that bridges R&D rigor and tangible product impact.
12 years of coding experience
17 years of employment as a software developer
The University of Utah
ISM
BS, Computer Science, BS, Computer Science at Brigham Young University
Spanish