Stephen Whittle is an SDK and Unreal developer with 11 years of experience crafting game systems, tooling and performance optimizations across console, VR and PC projects. Based in Greater Sydney, he has shipped engine-level UI and rendering work, implemented physics and animation pipelines, and led gameplay system design from ability frameworks to save/serialization. Notable roles include optimizing profiling captures and adding render-to-texture support for Genesis Noir, porting Unity titles to Xbox, and building a data-driven, localizable VR UI that blended UMG with actor blueprints. He combines hands-on C++/Blueprints work with level design and 3D asset familiarity, allowing him to bridge design and engineering effectively. Colleagues rely on him for practical performance tuning, core engine changes, and making complex systems controller- and localization-ready.
11 years of coding experience
9 years of employment as a software developer
Bachelors Degree, Interactive Entertainment; Games Design, Bachelors Degree, Interactive Entertainment; Games Design at Qantm College
UE4 editor plugin for generating documentation of both Blueprints and Blueprint-exposed C++ classes
Contributions:1 review, 25 commits, 1 PR in 1 year
unreal-engineblueprintfltkblueprintsue4
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Stephen Whittle - SDK And Unreal Developer at mod.io Pty Ltd