Stephen Woolcock

Lead Game Developer at SMG Studio

Melbourne, Victoria, Australia
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Summary

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Senior
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Top School
Stephen Woolcock is a Lead Game Developer based in Melbourne with 14 years of hands-on experience building games, web services and tooling across startups and studios. A Unity Certified Developer and polyglot programmer (C#, Lua, ActionScript, Java, Python, C/C++), he blends gameplay programming with application architecture, server/web backends (ASP.NET Core, AWS/Azure) and CI/build automation. He has led teams as CTO and Interactive Director, managing project delivery, estimation and developer mentorship while keeping codebases clean, documented and maintainable. Notable strengths include shipping production Unity titles, designing backend systems for multiplayer/online features, and bridging art and engineering workflows using tools like Blender and Photoshop. He’s equally comfortable writing low-level C++ or high-level web APIs, and often improves team productivity through process refinement and bespoke tooling.
code14 years of coding experience
job15 years of employment as a software developer
bookCert. IV, Multimedia, Cert. IV, Multimedia at Computer Graphics College (SAE)
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Github Skills (25)

hierarchical8
scripting7
csharp7
thread7
scripting-language7
fsm6
unity3d6
actionscript6
allocation6
fsm-library6
async-await5
state-machine5
multicore5
async4
wren4

Programming languages (1)

C#

Github contributions (5)

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stevewoolcock/WrenSharp

Jul 2022 - Nov 2024

A C# wrapper for the Wren programming language.
Contributions:1 PR, 47 pushes, 1 branch in 2 years 3 months
csharpscriptingscripting-languagewrenwren-language
stevewoolcock/AssetManager

Jan 2012 - Mar 2015

Contributions:15 commits, 1 push in 3 years 2 months
actionscripttypescriptasset-managementasset
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Stephen Woolcock - Lead Game Developer at SMG Studio