Stephen Woolcock

Lead Game Developer at SMG Studio

Melbourne, Victoria, Australia
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Summary

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Senior
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Top School
Stephen Woolcock is a Lead Game Developer based in Melbourne with 14 years of hands-on experience building games, web services and tooling across startups and studios. A Unity Certified Developer and polyglot programmer (C#, Lua, ActionScript, Java, Python, C/C++), he blends gameplay programming with application architecture, server/web backends (ASP.NET Core, AWS/Azure) and CI/build automation. He has led teams as CTO and Interactive Director, managing project delivery, estimation and developer mentorship while keeping codebases clean, documented and maintainable. Notable strengths include shipping production Unity titles, designing backend systems for multiplayer/online features, and bridging art and engineering workflows using tools like Blender and Photoshop. He’s equally comfortable writing low-level C++ or high-level web APIs, and often improves team productivity through process refinement and bespoke tooling.
code14 years of coding experience
job15 years of employment as a software developer
bookCert. IV, Multimedia, Cert. IV, Multimedia at Computer Graphics College (SAE)
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Github Skills (21)

scripting-language8
scripting8
hierarchical8
csharp8
thread7
actionscript6
unity3d5
fsm5
state-machine5
wren5
programming-language4
async4
coroutines4
requestanimationframe4
animate3

Programming languages (1)

C#

Github contributions (5)

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stevewoolcock/WrenSharp

Jul 2022 - Sep 2025

A C# wrapper for the Wren programming language.
Contributions:1 PR, 47 pushes, 1 branch in 3 years 1 month
csharpprogramming-languagescriptingscripting-languagewren
stevewoolcock/AssetManager

Jan 2012 - Mar 2015

Contributions:15 commits, 1 push in 3 years 2 months
actionscripttypescriptasset-managementasset
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