Stephen Woolcock is a Lead Game Developer based in Melbourne with 14 years of hands-on experience building games, web services and tooling across startups and studios. A Unity Certified Developer and polyglot programmer (C#, Lua, ActionScript, Java, Python, C/C++), he blends gameplay programming with application architecture, server/web backends (ASP.NET Core, AWS/Azure) and CI/build automation. He has led teams as CTO and Interactive Director, managing project delivery, estimation and developer mentorship while keeping codebases clean, documented and maintainable. Notable strengths include shipping production Unity titles, designing backend systems for multiplayer/online features, and bridging art and engineering workflows using tools like Blender and Photoshop. He’s equally comfortable writing low-level C++ or high-level web APIs, and often improves team productivity through process refinement and bespoke tooling.
14 years of coding experience
15 years of employment as a software developer
Cert. IV, Multimedia, Cert. IV, Multimedia at Computer Graphics College (SAE)
Contributions:15 commits, 1 push in 3 years 2 months
actionscripttypescriptasset-managementasset
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.