Steve Borkman is a technical lead with over two decades of engineering experience and five years focused on modern software and simulation toolchains, currently leading technical efforts at Electronic Arts in Orlando. He brings deep expertise in Unity-based systems, having been a senior developer on Unity's Perception toolkit where he improved visualization, UI architecture, and performance for sim2real synthetic data generation. Steve's background spans real-time terrain, mapping, and situational-awareness systems for defense and commercial customers, from mobile apps to high-fidelity runtime engines and C++/Unity hybrid tooling. He combines hands-on full-stack implementation with architecture-level leadership, frequently serving as technical lead on multidisciplinary projects. Notably, his open-source contributions to Unity-Technologies/com.unity.perception reflect a knack for making visualization and annotation pipelines both more performant and more usable. He holds a B.S. in Computer Science from the University of Central Florida and excels at translating complex simulation requirements into production-ready developer tools.
5 years of coding experience
24 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at University of Central Florida
Perception toolkit for sim2real training and validation in Unity
Role in this project:
Full-stack Developer
Contributions:103 reviews, 65 commits, 54 PRs in 2 years 6 months
Contributions summary:Steve primarily focused on implementing and improving the visualization features within the Unity Perception toolkit. Their work included developing new labeler visualizers, such as those for segmentation, and updating the UI architecture. They also addressed UI bugs, improved rendering performance, and fixed issues related to visualization, including those related to the overlay panel. Furthermore, they refactored parts of the keypoint labeler and added self-occlusion checks.
Contributions:1 review, 51 commits, 3 PRs in 6 months
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