Steve Brost

Principle Software Engineer (macOS) at Logitech

Los Angeles Metropolitan Area United States
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Summary

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Steve Brost is a Principal Software Engineer with over two decades of experience building commercial cross-platform macOS, iOS, and Windows applications, currently shaping macOS engineering at Logitech. He combines deep systems-level C/C++ and Objective-C expertise with modern Swift integration and a disciplined, test-driven approach to iterative development. At Final Draft he led major platform migrations—including shipping a 20+ year desktop engine to iOS—and now maintains and evolves native apps across mobile, desktop and emergent platforms. Outside work he publishes and ships consumer apps (Time’s Up, Cue Cards) that leverage iCloud and multi-device sync, and experiments with tvOS and CarPlay ports, showing a practical interest in broadening platform reach. Based in Los Angeles, he pairs product-minded engineering with hands-on R&D and tooling that helps teams deliver reliable releases.
code10 years of coding experience
job22 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Loyola Marymount University
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Stackoverflow

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Github Skills (33)

twitch10
electron10
typescript10
youtube10
obs10
facebook10
vue10
react10
streaming10
obs-studio10
javascript9
node-module9
screen-recording9
ipc9
live-streaming9

Programming languages (5)

PowerShellTypeScriptC++CCMake

Github contributions (5)

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Contributions:10 commits, 6 pushes, 1 branch in 2 years 1 month
streamlabs/obs-sl-browser

Jan 2024 - Jul 2026

Contributions:45 PRs, 2215 pushes, 78 branches in 2 years 6 months
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