Summary
Steve Brost is a Principal Software Engineer with over two decades of experience building commercial cross-platform macOS, iOS, and Windows applications, currently shaping macOS engineering at Logitech. He combines deep systems-level C/C++ and Objective-C expertise with modern Swift integration and a disciplined, test-driven approach to iterative development. At Final Draft he led major platform migrations—including shipping a 20+ year desktop engine to iOS—and now maintains and evolves native apps across mobile, desktop and emergent platforms. Outside work he publishes and ships consumer apps (Time’s Up, Cue Cards) that leverage iCloud and multi-device sync, and experiments with tvOS and CarPlay ports, showing a practical interest in broadening platform reach. Based in Los Angeles, he pairs product-minded engineering with hands-on R&D and tooling that helps teams deliver reliable releases.
10 years of coding experience
22 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Loyola Marymount University