Summary
Steve Datz is a game developer and C# programmer with eight years of hands-on experience building gameplay systems, AI, UIs, and data-driven architectures in Unity. He combines a Bachelor's in Computer Science and Game Design from UW–Stout with experience across studios and engineering teams, shipping features, optimizing performance, and managing builds. His background spans both creative design roles—translating high-level goals into fun mechanics—and low-level engineering work in C, C++, Ada, and systems on Linux/Windows from defense-oriented simulation projects. A longtime modder for titles like Age of Empires II and Total War Shogun 2, he brings a practiced sense for game “feel” and rapid iteration that informs his professional design decisions. Based in Grafton, WI, he’s happiest solving technical design problems for strategy and city-building systems and often tests ideas by playing the genres he loves. He prefers technical design roles where programming and game design intersect, and has a track record of collaborating with freelancers and multidisciplinary teams to ship polished gameplay.
8 years of coding experience
5 years of employment as a software developer
Computer Science and Information Studies, Computer Science and Information Studies at University of Wisconsin-Milwaukee
Bachelor's degree Computer Science and Game Design, Bachelor's degree Computer Science and Game Design at University of Wisconsin-Stout
Associates Visual Communications, Associates Visual Communications at ITT Tech
german- basic, Spanish