Steve Haines is a Principal Technical Artist and founder with two decades of experience crafting high-quality games and tooling across PC, consoles, mobile, and VR. He specializes in building Unity editor pipelines and automated content tools that accelerate artist workflows, scale live-content delivery, and squeeze performance out of mobile and avatar-driven systems. A hands-on leader, Steve has led cross-functional engineering and tech-art teams, defined coding and asset standards, and overseen releases from soft launch to global rollout. He founded Mighty Reality to provide rapid prototyping, optimization, and technical art services to studios, and his work includes shipping custom Unity packages and addressables pipelines that supported hundreds of weekly asset releases. Known for strategic problem-solving and mentoring, he thrives on turning complex content challenges into repeatable, production-ready solutions.
3 years of coding experience
8 years of employment as a software developer
Computer Animation, Computer Animation at Savannah College of Art and Design
Diploma Digital Art and Animation, Diploma Digital Art and Animation at School of Communication Arts
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:23 commits, 16 pushes, 1 branch in 3 days
unity3dunitydotsunity-dots
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Steve Haines - Principal Technical Artist at Azra Games