Steve Haines

Principal Technical Artist at Azra Games

Nevada City, California, United States
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Summary

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Rockstar
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Top School
Steve Haines is a Principal Technical Artist and founder with two decades of experience crafting high-quality games and tooling across PC, consoles, mobile, and VR. He specializes in building Unity editor pipelines and automated content tools that accelerate artist workflows, scale live-content delivery, and squeeze performance out of mobile and avatar-driven systems. A hands-on leader, Steve has led cross-functional engineering and tech-art teams, defined coding and asset standards, and overseen releases from soft launch to global rollout. He founded Mighty Reality to provide rapid prototyping, optimization, and technical art services to studios, and his work includes shipping custom Unity packages and addressables pipelines that supported hundreds of weekly asset releases. Known for strategic problem-solving and mentoring, he thrives on turning complex content challenges into repeatable, production-ready solutions.
code3 years of coding experience
job8 years of employment as a software developer
bookComputer Animation, Computer Animation at Savannah College of Art and Design
bookDiploma Digital Art and Animation, Diploma Digital Art and Animation at School of Communication Arts
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Github Skills (2)

unity3d9
unity-dots7

Programming languages (1)

C#

Github contributions (1)

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Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:23 commits, 16 pushes, 1 branch in 3 days
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Steve Haines - Principal Technical Artist at Azra Games